Abstract
We demonstrate an interactive parallel rendering system based on
the impostors technique. Impostors increase the latency tolerance
of an interactive rendering system, which allows us to use the
power of a parallel machine even at high resolutions and
framerates. Impostors also decrease the required rendering
bandwidth, which makes possible the interactive use of a variety of
advanced rendering techniques. These techniques are demonstrated by
the interactive high-quality rendering of very large detailed
models on large distributed-memory parallel machines.